Friday, March 29, 2013

Zombicide Toxics and Angrys... by the numbers.

Ok, here';s my official list of what we're getting for Season 2's Kickstarter for each of the Zombie types:

Zombie Type   In the box     Extra KS Minis  Total
Toxic Walker 16 4 20
Toxic Runner 8 2 10
Toxic Fatty 4 1 5
Toxic Abom 1 1 2
Angry Walker 17 4 21
Angry Runner 8 2 10
Angry Fatty 4 1 5
Angry Abom 1 1 2
Regular Walker 30 8 38
Regular Runner 12 4 16
Regular Fatty 6 2 8
Regular Abom 1 1 2
Total Zombies 139

Now my question is... do I want the different Box of Zombies?

Each $20 box brings us:

WotD 1 WotD 2 Toxic Crowd Angry Zombies
Walkers 15 15 15 15
Runners 6 6 6 6
Fatties 3 3 3 3
So...  do I want more Toxics and Angries?   I'm not sure, because I don't know the game-play of these to know if I'd need them or not.

Tuesday, March 26, 2013

Zombicide Season 2 Kickstarter: The final 4 day Stretch!

Holy Frak this is getting HUGE!!!

Zombicide Season 2 Kickstarter Final 4 Days!

And since they didn't update the main page...

Latest updates for said kickstarter... including 8 new survivors!!!

Kasper made the list here:

What Season 2 Kickstarter is broken down to


Here is the basics of what we get in Toxic City Mall
·        4 mall-themed reversible game tiles 
·        43 miniatures including 4 new survivors in their human and zombivor versions, 29 Toxic Zombies miniatures and the Zombivor versions of Season 1 survivors. 
·        28 Equipment cards
·        Tokens to improve your missions, such as barricades and rubble coming in two sizes to block paths and maximize the tactical aspects of your missions.
·        New rules and game modes such as Zombivor rules, how to play dead, and Ultrared mode to reach superheroic levels and use the marvelous Ultrared weapons.

·       
     Expected MSRP - $50
     
     And Prison Break:

      ·        9 brand new, reversible, prison-themed, game tiles
      ·        90 miniatures including 6 survivors in both their human and “zombivor” versions, with 78 zombies including berzerker zombies
      ·        New equipment cards such as baseball bats, shotguns, katana, concrete saws and even gunblades... 
      ·        Tokens to customize your missions: doors of various size, objectives, switches, barbwire, observation towers, and a security gate meant to rotate on the board to change the way you move around the prison corridors! 



Expected MSRP - $100
Thats a total of 133 miniatures and 20 zombie dogz, before the stretch goals...    Which are:

·        7x new survivors (Brad, Thaissa, Kirk, Aunt Rose, Ralph, Gary, and Achille)
·        7x new zombivore (Brad, Thaissa, Kirk, Aunt Rose, Ralph, Gary, and Achille)
·        6x Companion Dogs
·        8x Walkers
·        4x Berserker Walkers
·        4x Toxic Walkers 
·        4x additional Runners
·        2x additional Toxic Runners
·        2x additional Berserker Runners
·        2x additional Fatties
·        1x additional Toxic Fatty
·        1x additional Berserker Fatty 
·        1x additional Toxic Abomination
·        1x additional Berserker Abomination
·        1x additional Abomination (season 2)
·        2x Skull trackers
·        2x new set of dice (red and orange) 
·        1x First player skull 
·        (and a new sculpt for a walker, runner, fatty, and abomination for Prison Outbreak).
·        And a Survivor / Zombivore version of Dakota, Fred, Lea, Rick, Adriana, Will, Ross, Gary, and  Helen if you pay an additional 10$ for each.


So thats an extra 13 minis of survivors/zombivores (+18 for 90$, +12 for 45$), 6 dogs, 31 zombies and various bits and pieces.

Grand total of 203 (+30 optional) figures

Monday, March 18, 2013

Dungeon Roll...

Ok, so I'm now backing this project with less than 38 hours to go!



It's cheap, and looks to be great fun.  Join in so we can get more goodies!

Friday, March 15, 2013

Zombicide... House rules...

I can't believe I didn't post them here before now.  These are my house rules that I've used.  they help to make the game a bit more fun.  they are not needed, but are fun none-the-less:


LingSter’s House Rules for Zombicide!

LOOT:           When a survivor falls, you have one turn to loot the body.  To loot, you must first clear off any zombies in the fallen survivor’s zone.  Then using an action, you can loot the body and take one item off the body.  You can only loot once per body.  On the zombies turn, the fallen survivor is replaced with a walker zombie.

OVERWATCH:      This action can be taken when a zombie does an attack action in the survivor’s zone.  He is able to do one combat action.  A survivor that takes this action forfeits his next turn.   OR he forfeits two actions this turn to do this action.  And only one survivor per zone can be on overwatch.

ABOMINIATION:              The Abomination has the ability to open doors.  When following sound, he will take the shortest route, this includes going through closed doors.  He takes one action to smash in a door, thereby rendering the door permanently open.  This action takes place before any other zombie actions.

RANGED COMBAT:         If you fire in a zone that has survivors in it, a “miss” means that you hit the survivor.  OR a “1” on ranged hits the survivor, OR a miss on a zombie rerolls to see if the survivor gets hit.

AXES and CHAINSAWS:  These permanently open doors.  They cannot be closed again.
FLASHLIGHTS:      These negate the “Ahhh! Zombie” cards.  Flashlights also illuminate zones during night missions, but only line of site into an adjacent zone.  If no flashlight is held, then you can only target in the same zone.

SCOPE:          This allows night vision into any zone the rifle can shoot into.

NOISE:          If the noise counters in a zone exceed 9, an Abominiation appears.  If an abomination is already on the game board, a second one appears, provided you have the extra miniature.  This spawns at the nearest spawn point.  If you have no more abominations, a fatty with his walker friends appears.

NO MORE ZOMBIES:  If you run out of a given type of zombie to spawn, place half the number (round down, min of 1) of a higher type in the following order:  WALKER, FATTY, RUNNER, and ABOMINATION.  If you have no more zombies of any type, no more spawn, AND they all get one extra turn (max 1 per round).

DEATH: At the end of the turn (after zombie spawns) after a survivor dies they return as a zombie. Depending on how far along they were they become either a Walker (Blue), Fatty (Yellow), Runner (Orange), or Abomination (Red).