Tuesday, August 4, 2015

Gencon 2015 AAR Report: Battle over Margate

Scenario 2:  HMN1576939  German Bombing raid on England, July 7 1917.
Captain Kleine, commander of the England Squadron, has given the order for the raid to start at 8 in the morning.  24 Gothas are to take flight. Your mission is this, break off of the main formation with three bombers and attack Margate.  There are several factories working for the war effort.  As a tactical diversion from the main target of London, obliterate them and return home. 

Scenario 2:  HMN1576939  Defense of Margate, July 7, 1917
                The RNAS has found out that three bombers have broken off of the formation headed for London and are now headed towards Margate.  The RNAS has scrambled fighters to intercept.   Stop these bombers from bombing the factories in Margate.

The battle over margate, I had designed with 9 defenders, and three gothas.  4 of the defenders were coming from other Aerodromes, so these 4 were set up to come out of the clouds and drop into the battle 3 rounds in. I have directional dice to show what direction they drop in facing.  a cool idea for sure.  However, I was 4 people short, so the first four who died would take up one of the four to come in later.

Before the game, this was the shot from the Brits side.  The bombers are a long way off.

And a shot from the Gotha's side...

The game has begun, the bombers moving into position for the bombing run on the first target.

My players setting up their moves.

The bombers are set up for their attack run.

After a fierce attack run, the bombs have all missed their target.  Two hit the coal pile of the power plant, but the plant remained intact.

The bombers move on the second target...

One unlucky Brit got too close to two bombers shots and was riddled until only bits of broken wood rained down.  Bombs rain down towards their target!

Hit, you can almost see the building tear apart from the bombs hitting it!

A successful run!  Four good solid hits on the rail yard.  Mission completed.

A shot from the camel takes out one bomber as they turn for a second attempt on the coal plant.

At this point, only two defenders remain to stop the bombers.

Make that none.  The last defender is taken out.

The aftermath as the two bombers fly home, empty of their payload.  The coal plant survived, with minor damage.  They needed two hits on the plant, best to get one onto the plant itself.

The railyard was hit with major damage, a successful target obliteration.

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