Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

Wednesday, June 4, 2014

Witness the Firepower...

Of this fully Armed and Operational Battlestation!





These are pieces I received from JR Minis.  These are the Battlestation Turret and Tower.   I have 6 turrets (small ones) and two of the tower.  They came out with their Kickstater campaign held last month.  Eventually, they should sell them on their website here:  JR Minis

Wednesday, November 27, 2013

Here they come!

They're coming in too fast! - :Luke

We've lost the Lateral Controls  - Leia

"Don't worry, Shell hold together.  Here me baby?  Hold together." - Han


Yes, that's the conversation you think about when you see this pic:


Of course the real reason for the pic is to show off my new playing area for the game X-Wing.   It's a 3 foot by 3 foot space map.

If you want one, it's from Jo Ann Fabrics.  It's also called:  Star Gazers Screen print D# 6077

Yea, pretty cool.   They had another one I thought about using, but this was a bit cooler.  But then, the other one was a space battle featuring Star Wars ships on it...   Ok, that is cool too.

Friday, November 15, 2013

X-Wing Round 2...

Fantasy Flight Games made a pretty good game here.  I just did a battle where Luke took on one TIE Bomber and two Academy Pilots in TIEs.  Man, what a battle.   The bomber has a thick hull and takes a lot of hits.  He concentrated on the bomber first, per the mission of getting rid of the bomber before he could drop his payload.

That's when the bomber's escorts converged on Luke.  The statement "I can't shake him!"  holds true.   These TIEs can maneuver so easily and quick, along with their barrel roll, are mighty unstoppable, as the can get out of range, get out of firing arc, or just stick on your back peppering your shields until they fail.   Good thing Luke had R2 with him... R2 was able to keep giving Luke his shields back, but in the end, just not enough.  a super short tight turn and barrel roll, caused a TIE to lance Luke's ship with three hits, knocking the shields down again, and sending the last crit into the ship, splitting the hull in two.

Yea, it's fun.

Wednesday, November 13, 2013

X-Wing.. the tabletop minis game....

Well, I've had this game for a month or so.  I've wanted to try it out, but to no avail.  lots of other things on my plate that I could not handle setting aside an hour to learn the rules.

Well, I finally get around to it.

I played with the starter box only.  1 x-wing and two ties.   For my first game, I started with a simple Red Squadron Pilot, and for his enemies, Obsidian Squadron and Black Squadron TIES.   Not a bad match-up.

The rules are fairly simple to deal with.  if you've played Wings of War/Glory, you'll pick up on this quick.

the battle went decently, with the x-wing losing his shields pretty quick.  One shot from a TIE, damaged his shields, and the other tie, followed and took them out fully.   The Black Squadron Pilot was taken out pretty easily.  The TIE was at extreme range, but the extra defense die didn't help.  three hits on the dice got around anything he had rolled for defense.  One was a critical, where one of the thrusters caught fire and then blew.


The obsidion pilot was a bit more difficult.  The x-wing could not land a shot, only grazing once.  The TIE kept on his tail most of the time, he couldn't shake him.  Finally, a turn happened and the tide shifted so that the x-wing could take a shot or two... but this also allowed the TIE to take a shot.  which he did.

The xwing already had two hits and no shields left.  the TIE scored two hits, both were crits.  Since the ship only needed one to take out the ship, it was overkill.   the two crits were  "blinded pilot" and "injured pilot".  so the TIE basically sent a laser bolt through the cockpit and out the other side, vaping him.
All in all, it was fun.   I can't wait to get my Falcon set up and try the 4 TIES against him...  like the scene from the movie of Han escaping the Death Star...



Saturday, November 24, 2012

Use the Force....

In 2004, Wizards of the Coast came out with a new skirmish game set in the Star Wars Universe.  This game detailed the heroes and armies of the universe vying for control of a board.  The last person standing, or had the most points at the end of the round won.  This is just s picture of some of them.



If you want to see what was produced during the reign of the game, go here:  John Ling's Star Wars Miniatures at Rebel Scum  Ok, that's a plug.  Those minis pictured are the ones I bought throughout the games time.  every single one shown there I have.  Every set, every mini, many in multiples for army reasons. I mean, I have over 300 stormtroopers alone.   My Imperial Army is one that numbers close to a 700.  Stormtroopers, Snowtroopers, guards, Vaders, etc. etc.

I started customizing the game by making my own maps ans scenarios   One was the Hoth battle.  I created the map of the base, and then made an event that everyone could play.  It's neat seeing the ATATs tromping down the field....

The play field was big.

The other scenario I made was the end of Episode 1, the Theed Palace attack on Naboo.    That map set of 4 maps measured in at about 8 feet across.  I don't have any pictures of it right now since I can't find my CD of the maps, and all on-line resources of the game are slowly disappearing.

The game is fun, will always be fun, and the minis server another purpose with the role-playing game if I ever wanted to RP there.   I always seem to go back to the RP side of things don't I.