Showing posts with label walking dead. Show all posts
Showing posts with label walking dead. Show all posts

Tuesday, February 16, 2016

Wednesday, January 2, 2013

Walk of the Dead Episode 2...

The city is overrun with the dead walking. Josh mentioned of a base camp on the outskirts of the city. He’s made runs into the city many times, but this time it’s different. He’s got Wanda, Ned and Doug with him. He’s never gone with a group before. He also wants to have Phil meet the rest of his group. But the streets are swarming with undead and Ned is being hot headed up on the roof firing his rifle willy-nilly!


Here is the scenario map.  Download the PDF here and let me know what you think of the scenario.  More to come as I look into doing more scenes from the TV show, "The Walking Dead" .

Yes, this also means that I will need make some new tiles for the game!

Thursday, December 20, 2012

Zombicide Custom Map Tiles Set 1

Ok, the delay has been long enough.  I am now releasing my first Zombicide Custom Map Pack.   This consists of 19 various tiles depicting a highway.  In this case, I'm depicting Highway 85




Over the past month or two, I've been working on a custom tile set for Zombicide.  This tile set is based on Highway 85, the highway that Rick Grimes, Dale, Glenn, Shane, and the rest come upon a traffic jam and can't take the Winnebago any further.  Granted, it's based on the scene, and not accurate at all.  Glenn's charger wasn't there.  the canopy wasn't open on the Winnebago, and other stuff.  Each tile represents a small section of the road.  There are 19 tiles in all, you can combine them to form any size road you wish, AND they can be combined with the original tiles and other custom tiles.  Here is the contact sheet.


Graphics for this tile set come from a variety of sources.  Most notably is the Dundjinni Art fourms, of which I'm a long standing member and collaborator of.  Also, Miah Terry, of boardgamegeek fame as well.   Here's his blog if you want to visit.  He also makes custom Zombicide stuff that is quite fantastic.  Tell him I sent you!

Inside the MASSIVE 84 meg zip file are all these tiles, the contact sheet, a read me about printing them and a PDF of clarifications to the tiles in case you can't understand the zoning laws.  I mean seriously, how hard is it to not walk on your neighbor's lawn?  That's what Zoning Laws are for.  To keep you off my lawn.  I've got a shotgun and I'm Clint Eastwood from Gran Torino. Get Off My Lawn.

Anyway... enjoy these tiles, and don't forget to leave feedback here if you like them.  The more feedback I get the more likely it is that I will continue my pursuit of creating tile sets depicting Woods, Herschel's Farm, a prison, etc. etc.   Zombicide map making program zip file coming soon...

Oh, and I think you need a link to the tile set huh?   Ok, here it is.

REMEMBER, the Zombicide tiles are printed at 25 Centimeters in size. Your local print store will be able to help.

Wednesday, December 12, 2012

Zombicide Custom Map Clarifications

Soon to be released as part of my next scenario for Zombicide, is the map pictured below.  I wanted to show it off and do some clarifications.  My tiles line up nicely, but I wanted to do some clarification on the zones of the map.  Zones are easy to see on my tiles:


The blue areas are zones, you can see the areas that break the zones apart.  sidewalk lines, and the black pavement areas.  You can also see on the map shown above that there is a brown sidewalk line in the grass. that also separates the zones.


 Here is the map from The Walk of the Dead Scenario 2:  Get Outta Town.


On this map I've highlighted several areas with light blue and green.   The zones highlighted showcase the intersection and how it works for the map.  A quick look at the map shows that the three zones in the intersection would connect to the two zones in the wide road.  However, this is not the case.  The green highlighted zone can only be gotten to by the two blue ones on each side of it.  you have to enter a blue zone on the side of the green to be able to move down the road into the other blue zone.   Yes, you can enter the zones in the road by going through the grass.  You cannot go from the green zone up the map towards the exit without going through one of the blue zones on either side.

Hope this helps.   If you have any questions, feel free to leave a comment here.   I will be more than happy to answer them.   You can also make requests.

Yes, My scenarios are based upon the Walking Dead TV show and comic book.  If you want me to build a scenario based on a scene from the show, let me know.  I might be able to make an accommodation, providing that I've not passed that episode of the show.   As a side note, I'm only using the basic characters from the zombicide game, as well as the kickstarter promo figures.

Rick = Phil
Amy = Michonne
Josh = Glenn
Doug = ?
Ned = Dale
Wanda = Andrea
El Cholo = Daryl
Nick = Shane
Eva or Claudia = Maggie
Marvin = Tyreese
Dave = ?


If you can, help me to fill out who's who.

Tuesday, December 11, 2012

The Walk of the Dead....

Zombicide Scenerio 1


Phil’s been running for quite some time now, alone desperate to find some meaning in this world.  Ever since he woke up in that hospital bed, and found he was alone, he’s been searching for an answer.  He’s seen some strange things so far, but none stranger than the dead walking.  He had heard from another survivor that there was a safe-house downtown that everyone was going to.  Perhaps his family had gone there.




Survivors used here:  Phil (starts in the street starting square and with a pistol), Josh, Wanda and Doug start in the building.  This building is clear.  Josh starts with a bat, Wanda starts with a pistol, and Doug starts with a crowbar.
Objectives: 
Blue Objective:         Token can only be picked up once you enter the middle circle of the tank.  Once Phil picks up the blue objective token, he receives a shotgun, and can use the tank’s top mounted machine gun.  The blue doors then become unlocked and can be opened normally.
Supplies:       The blue doors are locked until Phil gets to the tank* and the center circle.  The rest of the team can search this building as normal.  Josh, Wanda and Doug need to find one supply each. 
Phil:    Once the doors are unlocked to the building, then everyone needs to get to the exit.  Phil cannot move out of the tank until the rest of the group gets to it.  They do not need to enter the tank; they just need to be in the zone the tank is in.

*This scenario requires the tank tile from my walking dead vehicle pack.  


Be on the lookout for scenario 2, where they must "get outta town".  This features the start of my new tiles.

Yes, you DID notice that this is similar to "The Walking Dead" comic book and TV Series where Rick (Phil)  gets trapped in the tank and Glenn (Josh) has to rescue him.  Amy(Andrea) and Doug(just an extra).    

Enjoy!

Monday, December 3, 2012

The Walking Dead...

Mid-season finale has happened.  it was non-stop action.  I won't go tinot much detail, but it was good.  and here's a clip for next episode in Februrary...

The next episode...

Tuesday, November 27, 2012

Highway 85...



Over the past month or two, I've been working on a custom tile set for Zombicide.  This tile set is based on Highway 85, the highway that Rick Grimes, Dale, Glenn, Shane, and the rest come upon a traffic jam and can't take the Winnebago any further.  Granted, it's based on the scene, and not accurate at all.  Glenn's charger wasn't there.  the canopy wasn't open on the Winnebago, and other stuff.  Each tile represents a small section of the road.  There are 19 tiles in all, you can combine them to form any size road you wish, AND they can be combined with the original tiles and other custom tiles.  Here is the contact sheet.




The tiles are not ready yet.  I still have a little more work to do on them, like getting them imported into the map maker.  Once that's complete and I'm satisfied that they are good, I will release them.   Here's a little bit about the tiles.  

 


The one on the left is a road tile.  It uses a pattern worked up by Miah Terry, alias miah999 on boardgamegeek.com   The zones are broken apart by the crosswalk lines, and the lane lines.  So the white dashed lines, and the crosswalks are zone dividers.  Also, the concrete barrier in the middle of the tile is another zone line.  You can see near the light poles a slightly lighter color to keep the sidewalk likes going, even into the blacker part of the road.  Manholes are also present.    

On the right is a road edge tile. You see that the zones are still broken up by sidewalk likes, but since there isn't a sidewalk on grass, I had to make it a different coloring, so I just made them more like dirt.  The zone barrier on this type of tile is also the guardrail.so, zones stop at the guardrail, AND the sidewalk lines here.

Here is a look at how the tiles fit with the original tiles:

I'd say they fit nicely huh?  With the two corner tiles, the zone edges are further enhanced by counting the edge of the sidewalk, like it was the against the edge of a building.


So, we're getting there.  I'm nearing completion of the 19 tiles and hope to have them out for Christmas.  OK,  Christmas and zombies don't exactly go together do they..?  Yes they do!

Monday, November 26, 2012

Zombies......

Ok, the latest craze has infected us all.   It's Zombies... From the TV show Walking Dead, to video games, to board games.  Zombies are interesting and dare I say, improbable.  but it's that kind of apocalyptic stuff that fuels the fun...   Enter Zombicide.

I found this game while browsing a site called Kickstarter.  It's a website that allows you to do something called crowd funding for your idea of a new game, photo gallery, miniatures, etc. etc.  If you've got an idea for a product, Kickstarter might be the way to go to get funding.  So far, I've only done two.  Zombicide and The Bear.   One of those subjects is for talking about here.    The other is a children's book for my son.



Dead Inside
The basic set contains: -
71 models
6 Survivors
40 Walkers
16 Runners
8 Fatties
1 Abomination
9 Double Sided Game Tiles
110 Mini-Cards
42 Zombie Cards
62 Equipment Cards
6 Wounded Cards
6 Survivor Cards
70-plus Tokens
6 Zombicide Dice (with Skulls, Molotov’s and Bullet Holes!)


This is what the minis look like when unpainted. Someday, I plan on painting them up. In the kickstarter, you were able to get the Abomination set, which then adds a further 30 or so zombie models and a few of the bonus survivors. Also 6 black and red dice and 6 glow-in-the-dark dice. None of these are essential for the game but they sure are nice to have. The bonus survivors are modeled after several movie characters, but not named like them. not-Sheldon, not-Machete and not-John Maclane. Also, I picked up not-The Bride for Kill Bill and not-Jules from Pulp Fiction. The kickstarter also included not-Chuck Norris and certainly not-Bruce Campbell. I played the game several times by myself to get familiar with it. The game runs in a couple hours depending on the scenario you play. I myself like to just set the board up, come up with a scenario myself and play. I've also done up some house-rules for the game as well, since some rules i don't care for. That gets me to my next idea... customizing the game. Yea, I like the game as is... but sometimes... you want to drive a volkswagon, instead of the pimp mobile. Or drive a tank instead of the cop car. I started making custom car tiles for the game. In fact, here is the links to the following:




 And for the first time ever, I introduce my newest pack of cars based on the Walking Dead TV Show:
 


 Now you see how that works? I am going to release any custom stuff I do right here. So keep an eye on this space for more new stuff... like my custom gameboard tiles for Zombicide.... They are ready for release... and I will sneek peek them now: Here is Highway 85.....

More to come... Really soon...