Showing posts with label Richard. Show all posts
Showing posts with label Richard. Show all posts

Monday, July 8, 2013

Adventure on the high seas!

Yep, the party finally got back together after several months of other commitments forcing the group to not play D&D...

We skip ahead where the party was thrown in jail for the burning down of a small town, one that they last visited for adventures.  They eventually found out that they didn't do it.  it was their companion.... Richard.


Yes, THAT Richard.

I included him a while back as a bit of comedy relief for the group.  Turns out, he's quite fun.  Well, he sent the group on thier next quest.  the "Quest for the Jade Skull"...  He said that and waited with dramatic pause for the music to play.  He repeated the statement and waited again.  He pulled a character to the side and said it a third time, this time he made the music himself...  "Dun. Dun. Duuuuuuunnnnn...."

It's rumored to be a skull made entierly of Green Jade.  it's large and in the Decaying Mountains.  Well, the party has to get three, get the skull and come back.  Too bad it's full of poison clouds and Acid rain.

Well the group had to travel the high seas to get there.  Ok, actually, just travel on a boat across the river to a port to get there.  but the port is about 200 miles away and would take two days to get there.   You can Ask the fighter if he's got his sea legs... and if he likes water.  AND if he'll wear his full plate armor while travelling by boat.

Oh and bar fights are always fun.  Ask the fighter about that too.  Crit mug to the HEAD!

Thursday, January 17, 2013

Monday, December 17, 2012

D&D Weekend

On Saturday, I sat down behind the screen, the first time in a long while.  I was a little bit rusty, but made it out ok.  My adventure planned was short, as I didn't know how fast the group would get through it.  Luckily, I could wing a little bit near the end.

The group fought Kobolds, the vile little reptilians that cause panic wherever they go.  Shier numbers are massive, yet their strength is weak.   they scare easily . Prone to fleeing the fight instead of staying for the slaughter.   In the end, the group found a baby black dragon.  It seems that the drow of the group has gotten to be friends with the dragon.  We'll see just how far along the creature goes with them, and how tolerant he is of the rest of the group.

I also introduced a special character to the group that might make appearances from time to time, or just might hang around just to be the comedy part of things.  His name is Richard.
  Only three players of the group know who this guy is and what he's about.  He's from a web-comic called Looking For Group  It's a great comic with lots of humor.  He's a Necromancer ad funnyman.  I don't want him to detract from the overall enjoyment of the game, but yet, he's already had some greay funny moments. Like when the drow chained him up and had his stay behind, somehow, he miraculously had unchained himself and was following the cleric around, right next to him, rubbing his shoulders during the combat and giving words of encouragement.   But when the drow saw him, he was still chained up.

We'll see if the group likes him and wants some comedy relief from time to time....