It invariably happens. When I'm DM, I usually draw a blank for the adventure until about a week before it takes place. THEN the ideas hit. and they hit with such force it knocks me down and I take 1d6 damage.
Ok, it doesn't hit THAT hard. but the ideas, once flowing continue until I've got an adventure suitable for 6 players... Sometimes I need visual clues to prompt me some more on ideas for this room or that. Sometimes more sterner methods are in order.
Once it's woven, it'll be a good tale... unless the players go off on a tangent not prepared for.... which they always do...
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