Tuesday, January 15, 2013

Capt'n Crunch Time...

It invariably happens.  When I'm DM, I usually draw a blank for the adventure until about a week before it takes place.  THEN the ideas hit.  and they hit with such force it knocks me down and I take 1d6 damage.

Ok, it doesn't hit THAT hard.  but the ideas, once flowing continue until I've got an adventure suitable for 6 players...  Sometimes I need visual clues to prompt me some more on ideas for this room or that.  Sometimes more sterner methods are in order.

Once it's woven, it'll be a good tale...  unless the players go off on a tangent not prepared for....  which they always do...

No comments:

Post a Comment